Week 11


Week 11-


I used the following tutorial to complete my last development for my coursework: 

I experienced the same issues that I had when developing the main menu where I was unable to press on the buttons with the trigger. Whilst it may not have been necessary to include an interaction within the wrist menu itself, I wanted to add depth and provide more options for UI interactions as this is something that is usually difficult to implement effectively in VR.

I managed to work around around the issue of not being able to press the buttons by the changing the requirement to activate the button from "on pressed" to "on hovered", so whenever I hovered the pointer on the button it would change colour from white to purple, and then back to white when I moved the pointer off of the button. This let me see that the widget was working so that I could confirm that pressing the button was the only problem.

I also went back to my previous main menu development and changed the button presses from "on pressed" to "on hovered" so that I could see that this was also working. The only problem with this is that is was slightly awkward to select the right option, especially seeing as I was using a pillar model to select the buttons.

Leave a comment

Log in with itch.io to leave a comment.